With Avatara it is possible to use fully articulated avatars in your inVRs, OpenSG or OpenGL applications. Thanks to Helmut and Martin Garstenauer for their code contribution and the initial Blender export as well as Marlene Hochrieser for the export support for 3D Studio Max and Maya.
inVRs finally has a logo :) thanks a lot to Alexander Wilhelm of The Visioneers
Finally the first inVRs webpage is up and running.
- improved build-system for better Windows and Mac OS X support
- updated installation instructions
- Medieval Town tutorial included in inVRs-package (see Tutorial 1 - Medieval Town)
The new inVRs version supports MacOS X.
All relevant course material, besides the actual framework can be found here (Tutorial 1 - Medieval Town). For installing inVRs please have a look at the preliminary distribution and the installation instructions which can be found at the inVRs Installation Instructions.
The presented course material can be found here (Tutorial 1 - Medieval Town). Additional slides will be provided online soon.
To finally release the source of the framework the code contributions have been cleaned up and reformatted by Philipp Aumayr, Clemens Birklbauer, Roland Hackl, Marlene Hochrieser, Roland Hopferwieser, Roland Landertshamer, Marina Lenger and Johannes Zarl. Thanks for all your work !!!
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