InteractionChangeStateToFromManipulationEvent Class Reference
#include <InteractionEvents.h>
Inherits InteractionChangeStateEvent.
Collaboration diagram for InteractionChangeStateToFromManipulationEvent:

Public Types | |
| typedef EventFactory < InteractionChangeStateToFromManipulationEvent > | Factory |
Public Member Functions | |
| InteractionChangeStateToFromManipulationEvent (std::vector< PICKEDENTITY > *pickedEntitiesList, bool toManipulation, StateActionModel *previousStateActionModel, StateActionModel *nextStateActionModel) | |
| InteractionChangeStateToFromManipulationEvent () | |
| virtual | ~InteractionChangeStateToFromManipulationEvent () |
| virtual void | encode (NetMessage *message) |
| virtual void | decode (NetMessage *message) |
| virtual void | execute () |
Protected Attributes | |
| unsigned | toManipulation |
Member Typedef Documentation
| typedef EventFactory<InteractionChangeStateToFromManipulationEvent> InteractionChangeStateToFromManipulationEvent::Factory |
Reimplemented from InteractionChangeStateEvent.
Constructor & Destructor Documentation
| InteractionChangeStateToFromManipulationEvent::InteractionChangeStateToFromManipulationEvent | ( | std::vector< PICKEDENTITY > * | pickedEntitiesList, | |
| bool | toManipulation, | |||
| StateActionModel * | previousStateActionModel, | |||
| StateActionModel * | nextStateActionModel | |||
| ) |
| InteractionChangeStateToFromManipulationEvent::InteractionChangeStateToFromManipulationEvent | ( | ) |
| InteractionChangeStateToFromManipulationEvent::~InteractionChangeStateToFromManipulationEvent | ( | ) | [virtual] |
Member Function Documentation
| void InteractionChangeStateToFromManipulationEvent::decode | ( | NetMessage * | message | ) | [virtual] |
Reimplemented from InteractionChangeStateEvent.
| void InteractionChangeStateToFromManipulationEvent::encode | ( | NetMessage * | message | ) | [virtual] |
- Todo:
- should Event::decode() and Event::encode() be protected?
describe Event::decode() and Event::encode()
Reimplemented from InteractionChangeStateEvent.
| void InteractionChangeStateToFromManipulationEvent::execute | ( | ) | [virtual] |
Process the Event.
- Todo:
- write more precise description
Reimplemented from InteractionChangeStateEvent.
Member Data Documentation
unsigned InteractionChangeStateToFromManipulationEvent::toManipulation [protected] |
The documentation for this class was generated from the following files:
- src/inVRs/Modules/Interaction/InteractionEvents.h
- src/inVRs/Modules/Interaction/InteractionEvents.cpp
Generated on Wed Oct 20 16:11:57 2010 for inVRs by
1.5.8