CollisionMap Class Reference
#include <CollisionMap.h>

Public Member Functions | |
| CollisionMap () | |
| CollisionMap (CollisionObject *user) | |
| ~CollisionMap () | |
| bool | loadCollisionWorld (std::string cfgFile) |
| std::vector< CollisionData * > & | checkCollision (TransformationData trans, std::vector< CollisionData * > &dst) |
| CollisionObject * | getTileCollisionMap (unsigned tileId) |
| CollisionLineSet * | loadCollisionLineSet (std::string vrmlFile, TransformationData trans) |
Protected Attributes | |
| std::vector< CollisionObject * > | objects |
| list of all loaded CollisionLineSet for the Tiles | |
| std::map< unsigned, CollisionObject * > | objectMap |
| Map containing all loaded CollisionMaps. | |
| std::map< unsigned, CollisionObject * > | tileMap |
| Map containing the CollisionMaps for each Tile. | |
| CollisionObject * | user |
| DEPRECATED: CollisionObject for the user. | |
Constructor & Destructor Documentation
| CollisionMap::CollisionMap | ( | ) |
Empty constructor.
| CollisionMap::CollisionMap | ( | CollisionObject * | user | ) |
Constructor stores collision object for user.
| CollisionMap::~CollisionMap | ( | ) |
Destructor frees all loaded CollisionObjects.
Member Function Documentation
| std::vector< CollisionData * > & CollisionMap::checkCollision | ( | TransformationData | trans, | |
| std::vector< CollisionData * > & | dst | |||
| ) |
DEPRECATED: Checks the collision between the user and the Tiles. The method checks for collisions between the users's shape passed in the constructor and the CollisionLineSets of the Tiles.
- Parameters:
-
trans Transformation of the User in world coordinates dst Vector where to write the found collisions to
- Returns:
- Destination vector (same as second parameter)
| CollisionObject * CollisionMap::getTileCollisionMap | ( | unsigned | tileId | ) |
Returns the CollisionLineSet for the Tile with the passed Id. The method checks if a CollisionLineSet is loaded for the Tile with the passed ID. If so the corresponding CollisionLineSet is returned.
- Parameters:
-
tileId ID of the Tile of which the CollisionLineSet is searched
- Returns:
- CollisionLineSet of the Tile, NULL if not found
| CollisionLineSet * CollisionMap::loadCollisionLineSet | ( | std::string | vrmlFile, | |
| TransformationData | trans | |||
| ) |
Loads the CollisionLineSet out of the passed vrmlFile and sets the Transformation of the CollisionLineSet to the passed parameter. This method is only used by the loadCollisionWorld method as helper method.
- Parameters:
-
vrmlFile url to the File containing the CollisionLines trans Transformation of the CollisionLineSet
- Returns:
- CollisionLineSet loaded from the passed VRML-File
| bool CollisionMap::loadCollisionWorld | ( | std::string | cfgFile | ) |
Loads the CollisionLineSets for each Tile. The method parses the passed config file which contains the urls of the appropriate CollisionLineSet-Files for each Tile. The CollisionLineSets are then loaded and stored in a map which allows to get the matching CollisionLineSet via the ID of a Tile.
- Parameters:
-
cfgFile config file containing the urls of the CollisionLineSet-files
- Returns:
- true if the file could be parsed correctly, false otherwise
Member Data Documentation
std::map<unsigned, CollisionObject*> CollisionMap::objectMap [protected] |
Map containing all loaded CollisionMaps.
std::vector<CollisionObject*> CollisionMap::objects [protected] |
list of all loaded CollisionLineSet for the Tiles
std::map<unsigned, CollisionObject*> CollisionMap::tileMap [protected] |
Map containing the CollisionMaps for each Tile.
CollisionObject* CollisionMap::user [protected] |
DEPRECATED: CollisionObject for the user.
The documentation for this class was generated from the following files:
- tools/libraries/CollisionMap/CollisionMap.h
- tools/libraries/CollisionMap/CollisionMap.cpp
Generated on Wed Oct 20 16:11:55 2010 for inVRs by
1.5.8